![]() ![]() ![]() I've never run out of things to do with money in Vicky, even with a 120/day USA. ![]() ten objects and numbers), goes all round the class, or reaches such a large number that they give. 3) No logistics just summon one every two turns smack on the front line. An extra 10K can help grease a deal that could go either way, but purely buying something is not really gonna happen. The game can finish when you reach a nice round number (e.g. 2) Unrelated to infrastructure, so no reason to seek out city with specific locations or even to build buildings that aren't mana-producers. The AI in Vicky tends to value money so lowly it's practically worthless in trading deals. It may be tempting to use your treasury as leverage for diplomatic deals, but resist doing so. Wealth isn't measured in money as much as the things it affords you - flaunt it with lots of forts and naval bases and expanded RGOs/factories. Same goes for Artillery, Cement, Steel, Explosives, and the other construction tools. Any of your stockpiles is subject to disasters that make you lose 1/3rd of them at any time, so if you stockpile too aggressively, you'll lose a lot to these disasters and you'll have nothing to show for the extra risk you take.Īfter all those stockpiles are looking good, you absolutely should buy up lots and lots of Small Arms and Canned Food, unless you're producing a fair amount of it yourself, in which case just stop exporting them. If you suddenly find yourself needing extra money, you can sell off some of your inflated stockpile to get a quick cash infusion.Ģ) It guarantees that POPs will have their needs satisfied in case of a hiccup in supply due to blockade, rebellion, or whatever else.įor things that are only used in promotion (regular clothes, furniture, etc) I'd take a lower stockpile of the good - 100 to 250 is reasonable. There's a few benefits to this:ġ) It's an alternate source of emergency wealth. Typically you won't need to buy any of it on the WM, you'll just stop exporting it for a few months. After my economy is stabilized in game, I tend to find all the basic necessities that POPs require (cattle, wheat, tobacco, etc) and set a large stockpile for them - at least 500, sometimes I'll go as high as 1000. One thing you can also do is buy up large stockpiles of various goods. Note that if your country has Protectionism you will be unable to stop funding reforms completely, so be aware that there'll be SOME daily cost there.Īfter that, start expanding your high-profit RGOs (Precious Metals for certain) and factories to create jobs and lure more immigrants there. Good Healthcare is a good investment, as are safety regulations. If you manage to get one in every state, implement (but do not fund) a reform or two. Capitalists are the driving force behind industrialization, it's critical to have lots of them. Yes, the number 1 thing to spend money on in Revolutions is Capitalist pops. ![]()
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